History
As told by Tim Skelly
Dan Sunday was the first former employee to publicly discuss his involvement with the company. Dan’s history was somewhat brief and he principally worked with Larry Rosenthal at Vectorbeam.
DAN SUNDAY HISTORY
Tim Skelly of Rip Off, Reactor (Gottlieb), etc. fame later provided a different version of events at both companies. This is often the version most people see and seems to be the most comprehensive, thus, I added several contemporary pictures to the story.
TIM SKELLY HISTORY
After updating these pages a bit in 2008, I was contacted by Charles Williams, another former employee. Charles had read Tim’s history and felt compelled to add to it.
CHARLES WILLIAMS ADDENDUM
I think having the views and memories of three former associates, all from different areas, adds to the overall picture of what was Cinematronics.
The text of this write up by Tim Skelly originally appeared on Vectorlist on May 25, 1999 courtesy of James Hague.
To the best of my knowledge, while working for Vectorbeam, Dan Sunday, with help from Larry Rosenthal, designed and programmed the game that became Tailgunner. For absolute fact, I, Tim Skelly, designed and Scott Boden programmed the game Star Castle for Cinematronics. The design for that game incorporated a design element (revolving rings of shields) created by Sunday and Rosenthal which I noted during the Cinematronics takeover of Vectorbeam.
Okay, now the details of the whole damn Rosenthal/Cinematronics/Vectorbeam saga, based on hearsay, reliable witnesses, my own experiences and legal documents I have been privy to over the years. I will try to identify specific sources of information as I go.
H o m e
H i s t o r y
G a m e L i s t
P r o j e c t s
L i n k s

CINEMATRONICS

Larry Rosenthal and Space War
Until Larry gets to Cinematronics this is just legend to me, but it all sounds reasonable
and I have never heard a different version. From Larry's first contact with Cinematronics
and up to the time I met him, my sources are Jim Pierce and Papa Tom Stroud, at that
time the co-
some kind to Spacewar! from the guy who is said to have first created it, so that game may not be in the public domain as has been suggested elsewhere. Larry took his prototype to just about every game company in the US, with an offer to split profits 50/50 with anyone who would build and distribute the game. This was an unheard of arrangement, and the industry reaction was a big fat NO.

Tom Stroud
Dan Sunday was the first former employee to publicly discuss his involvement with the company. Dan’s history was somewhat brief and he principally worked with Larry Rosenthal at Vectorbeam.
DAN SUNDAY HISTORY
Tim Skelly of Rip Off, Reactor (Gottlieb), etc. fame later provided a different version of events at both companies. This is often the version most people see and seems to be the most comprehensive, thus, I added several contemporary pictures to the story.
TIM SKELLY HISTORY
After updating these pages a bit in 2008, I was contacted by Charles Williams, another former employee. Charles had read Tim’s history and felt compelled to add to it.
CHARLES WILLIAMS ADDENDUM
I think having the views and memories of three former associates, all from different areas, adds to the overall picture of what was Cinematronics.
Eventually, Larry worked his way down to Cinematronics, a company that had done a
couple of cocktail knock-
The collaboration was a huge success, but even though they were very happy with their share of the revenues from Space War, Pierce and Stroud were not so happy with their arrangement with Larry. 50 percent was (and continues to be) an outrageous share to go to a game developer. Also, in addition to his cut of the profits, Larry retained the application patents to his board, which he licensed to Cinematronics. This meant that he received additional cash for every game, Space War or otherwise, that Cinematronics manufactured using his technology. I am relatively sure of these details, but I never saw the contracts, only heard them discussed. However, later events would demonstrate that Rosenthal had maintained ownership of the patents.

Jim Pierce
Dan Sunday was the first former employee to publicly discuss his involvement with the company. Dan’s history was somewhat brief and he principally worked with Larry Rosenthal at Vectorbeam.
DAN SUNDAY HISTORY
Tim Skelly of Rip Off, Reactor (Gottlieb), etc. fame later provided a different version of events at both companies. This is often the version most people see and seems to be the most comprehensive, thus, I added several contemporary pictures to the story.
TIM SKELLY HISTORY
After updating these pages a bit in 2008, I was contacted by Charles Williams, another former employee. Charles had read Tim’s history and felt compelled to add to it.
CHARLES WILLIAMS ADDENDUM
I think having the views and memories of three former associates, all from different areas, adds to the overall picture of what was Cinematronics.
My recollection of the sales figures on Space War was 30,000 units. This is not unreasonable
given that the game was one of the top ten earners for almost three years, starting
at number 1 for 1978 and ending at number 7 in July 1980. (Pac-